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Crusaders: Thy Will Be Done - ALL IN

Fentasy Games
Seth Jaffee
120,00  TTC
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Game Description

A Complete Deluxe Edition

This P500 campaign offers the Crusaders: Thy Will Be Done experience in its most generous form: the wooden Deluxe base box, the Divine Influence expansion, and the player expansions that allow new orders to join the table.

Build. Cross blades. Spread your influence. Optimize your action wheel.
Each box adds new possibilities, greater table presence, and even more strategic tension.

Crusaders: Thy Will Be Done — Deluxe Edition

As the grandmaster of a militaristic order in the Middle Ages, you will move your knights across Europe, defeat the enemies of your order, erect buildings, spread your influence… and optimize your personal action wheel to strike at the right moment.

This Deluxe Edition brings together the heart of the game, its major strategic expansion Divine Influence, and the player expansions that allow you to expand the experience up to 5 or 6 players, depending on the chosen configuration.

Base Box — The Heart of the Deluxe Game

The base box contains the core Crusaders: Thy Will Be Done experience: a map of Europe, asymmetric knight orders, enemies to defeat, buildings to erect, and above all the famous personal action wheel, which each player upgrades over the course of the game.

Each turn is simple: resolve an action or upgrade one section of your wheel. But behind that simplicity lies real tactical depth: choosing the right timing, preparing powerful actions, anticipating your movement, and gradually transforming your game engine.

Main Box Contents

1 double-sided game board
4 player boards
24 Action Wedge tiles
12 knights
64 base buildings
16 Castles
16 Churches
16 Farms
16 Banks
48 Action tokens
20 Troop tiles
10 Knight Order tiles
32 Enemy tokens
30 Building Bonus tiles
6 Enemy Majority Award tiles
61 Influence tokens
Deluxe material with wooden pieces shown in the rulebook.

Divine Influence — The Essential Expansion

Divine Influence deeply transforms the way Influence is played. Instead of simply gaining points, players claim regions, place their coat-of-arms markers on the map, and unlock new tactical effects.

The expansion also adds four new building types, new troops, new knight orders, and more development possibilities. It makes the map more alive, more contested, and more strategic.

Divine Influence Contents

64 new buildings
16 Keeps
16 Chapels
16 Mills
16 Vaults
4 player board extensions
4 new Knight Order tiles
12 Action tokens
1 giant Action token
8 additional Troop tiles
2 Influence Majority Award tiles
43 Influence tiles
64 Coat-of-Arms markers
2 new Enemy Strength Track tiles
4 25-Influence tokens

Crimson Knight — 5th Player Expansion

Crimson Knight adds a complete red player, compatible with both the base game and Divine Influence. This is the box that allows a fifth knight order to enter the struggle for Europe.

It includes everything needed to play with a new color: player board, action wheel, knights, buildings, troops, Influence markers, and new Knight Order tiles.

Crimson Knight Contents

15 Action tokens
12 for the base game
3 for Divine Influence
2 25-Influence tokens
2 new Knight Order tiles
1 sticker sheet
2 starting spaces
3 Enemy spaces
adapted Influence thresholds
1 rulebook

Red Player Material

1 player board
1 player board extension for Divine Influence
6 Action Wedge tiles
3 knights
16 base buildings
4 Castles
4 Churches
4 Farms
4 Banks
16 Divine Influence buildings
4 Keeps
4 Chapels
4 Mills
4 Vaults
7 Troop tiles
5 for the base game
2 for Divine Influence
16 Coat-of-Arms markers
1 Influence reference card

Amber Knight — Additional Player Expansion
Up to 6 players, but you can also use this expansion to play with only 5 players — yes, that’s wild.

Amber Knight adds a new player color and can be used either as a fifth player, or as a sixth player if Crimson Knight is already used. It therefore allows you to push the Deluxe experience into an even more spectacular configuration.

Like Crimson Knight, it contains everything needed to play with a complete color, both with the Base Box and with Divine Influence.

Amber Knight Contents

15 Action tokens
12 for the base game
3 for Divine Influence
2 25-Influence tokens
2 new Knight Order tiles
1 sticker sheet
2 starting spaces
3 Enemy spaces
Influence thresholds adapted up to 6 players
1 rulebook

Amber Player Material

1 player board
1 player board extension for Divine Influence
6 Action Wedge tiles
3 knights
16 base buildings
4 Castles
4 Churches
4 Farms
4 Banks
16 Divine Influence buildings
4 Keeps
4 Chapels
4 Mills
4 Vaults
7 Troop tiles
5 for the base game
2 for Divine Influence
16 Coat-of-Arms markers
1 Influence reference card

Technical Specifications
  • Weight 5 kg
  • Dimensions 24 × 30 × 25 cm
  • SKU CRU-ALL-FR/EN
Shipping & Returns

Shipping rates are calculated automatically at checkout based on your delivery country.

If you experience any issues (e.g. missing or damaged components), you can open a support ticket directly from your BGC account within 30 days of receiving your order.

Production Pledge

Pay nothing today. Charged only when ready!
17 / 500 units
3% Reached

How this Pledge works

  • Pay nothing today: You are only reserving your copy.
  • Stay informed: We will email you the final total (including shipping, if applicable) when the games are printed and ready for fulfillment.
  • No risk: You will have 10 days after receiving the email to confirm your purchase, or easily cancel your pledge from your account.